results are staggering as Nintendo raised its hardware and software sales expectations four times in 2007 with the number of Nintendo Wii units sold up to December 2009 standing at 67.45 million. Its widespread appeal has lead to everyone from hardcore gamers to middle aged couples becoming early adopters of the Wii opposed to Playstation and Xbox whose target audience comprises
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“Stereotypes‚ are stereotypes for reason.” I am sure most of us have heard this phrase in some capacity. Blonds are dumb‚ Asians are always better than everyone‚ and gamers are lazy man-children. Most of these have some ground‚ in fact‚ I would say all of them have grounds. Asians are considered smart‚ because they tend to excel above and beyond that of most other people. This is a stereotype‚ because a lot of the time‚ it’s true. Blonds are dumb. This is a bit less so as far as what is considered
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want. Another player Pham interviewed‚ Ramin Shokrizade‚ also plays as a female character. He says “If you don’t mind being in a supportive role‚ life is a lot easier for you. You’re not expected to be in a leadership role” (188). How does this help gamers escape the pressures of gender
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The rise of personal computers in the mid 1980s spurred interest in computer games. This caused a crash in home Video game market. Interest in Video games was rekindled when a number of different companies developed hardware consoles that provided graphics superior to the capabilities of computer games. By 1990‚ the Nintendo Entertainment System dominated the product category. Sega surpassed Nintendo when it introduced its Genesis System. By 1993‚ Sega commanded almost 60 per cent of Video game market
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Benefits of video games Video games are widely overlooked or underestimated around the world world mainly because they are called games‚ but unfortunately people do not realize that it is similar to other games that people say are useful. For example‚ soccer started as a game so that people may enjoy playing together and improve their relationship with each other in addition to improve their teamwork. If we are to look at video games they have achieved the same purpose if not more. Video games
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Video Games Cause Violence Video game violence is an increasing problem in today’s youth with violence as one of the most popular themes. Games such as Grand Theft Auto and Call of Duty are among the most popular games and have been scientifically proven to have a major effect on teens. Many people try to argue that there is a difference in the effects between genders‚ however it has been proven wrong. Video games have the same effects as other forms of entertainment but do not get attacked like
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Women and Video Games The way women are sexually portrayed in video games is pathetic. The lack of effort to change this is disappointing‚ and sadly women’s portrayal in video games is an accurate representation of how this country view women. By portraying women negatively in video games‚ designers are adding to the normalization of certain gender roles. From early on in video games women have been over sexualized‚ current games have not changed the view of women‚ and kids are being misinformed
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Review of Related Literature The review of related literatures of this study is made here in the Philippines and in abroad. It is acquired from the internet and unpublished theses. It is nearly related on the relationship of computer game addiction to interpersonal relationship to adolescents especially‚ K-12 students. To enrich the background on the subject of the researcher‚ the literatures that were found are here in presented. A. Foreign Studies Based from the study of Mark Griffiths (2007)
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Bill Gates‚ through his career of success‚ made a strong imprint on American society. As an adolescent‚ he attended in Lakeside School. At this establishment‚ Gates had the opportunity to interact with computers‚ blossoming his love for them. He quickly went from using them to experimenting with programming‚ developing recreational games such as tic-tac-toe. However‚ while attending Harvard‚ Gates took his skill to a new level when he‚ along with Paul Allen‚ formed a BASIC Program that would run
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Video Games and Their Place in Our Lives What is a video game? “A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor”. History of video games goes on from the early 1950s. Video games are the products for mobile/tablet‚ gaming consoles (such as PlayStation‚ Xbox‚ Nintendo etc)‚ social browser‚ handheld consoles and PC platform. Video games have an important position in our
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