Digital Art In Film
Tyler Peterson
Digital Art in Film
Thanks again for compiling the website for the group Mike. Below is what I would like to appear on the website divided by questions. My works cited follows. I included links to youtube videos and embedded pictures into the document that are to appear in the appropriate section. Let me know if you need more pictures or have any questions/problems. I tried to make it as simple as possible.
1. Topic/Background/History Relevance:
http://www.youtube.com/watch?v=ZMmVXOWe5o0
Picture from (http://www.pixar.com/featurefilms/index.html)
Advances in technology have enabled filmmakers to create visually stunning masterpieces that were once a figment of their imagination. Let me begin with “Toy Story,” the first breakthrough in the marriage between technology and film. “Toy Story” was the first Hollywood computer generated (cg) film, primarily aimed at the younger generation but enjoyed by all. Advances in technology also has improved the visual effects aspect in many film, making what once seemed to be impossible now a reality. I will be examining the effects of technology in relation to film and how these digital advances can be considered as art.
The history of digital art in film is relatively small in comparison to the entire history of film dating back to the early 1900’s and Thomas Edison. I would like to begin in 1995, with the real first breakthrough in utilizing computers and technology to create the film “Toy Story.” This one event seemed to ignite the idea that computer made graphics could be used instead of the traditional cartooning. “Toy Story” also led to the idea that computers can be used to create special effects in action films such as “Jurassic Park” and more recently “300.” Teams of computer programmers are creating such a stunning visual backdrop in films that it is replacing the traditional technique of filming on...
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