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Virtual Reality

Submitted by rajivan1980 on January 11, 2006

Category: Technology
Words: 3298 | Pages: 14
Views: 331
Popularity Rank: 21,234
Average Member Grade: N/A (Add a Comment / Grade this Paper)

Virtual Reality - A one way ticket?

Virtual Reality is considered one of the most exciting technologies
today, constantly evolving and improving. According to Eric Drexler, a
world known pioneer in this field, VR is "A combination of computer and
interface devices (goggles, gloves, etc.) that present a user with the
illusion of being in a three dimensional world of computer generated
objects." The term ^virtual reality,^ is not finite in its meaning,
but generally includes desktop VR, immersion VR, where the goggles and
gloves are used, and projection VR.

The virtual reality technology is not yet perfect and still too
expensive for the common man. The use of high-end VR is mainly
restricted to larger companies, and to special areas such as medical
surgery and pilot training. Home users are limited to desktop virtual
reality programs, which lets them navigate in three-dimensional worlds,
but seldom gives the feeling of actually being there. The entertainment
industry has yet to embrace the technology in full scale, but in his
book ^Virtual Reality^ Howard Rheingold states ^Used today in
architecture, engineering and design, tomorrow in mass-market
entertainment, surrogate travel, virtual surgery and cybersex, by the
next century ^VR^ will have transformed our lives.^

Will VR cause people to lose their grip on the real world, or is it
just a continuation of previous developments that took people to
imaginary places?

People seem to always have escaped to ^imaginary worlds^, to get a way
from the stress of real life and to relax. We have all experienced
Greek theatre, read novels and been to the cinema, and lived ourselves
into fiction stories that we identify with. Our imagination creates a
fiction world, which leads us...

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