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Violence In Video Games

Submitted by deadlycobra on November 27, 2006

Category: Social Issues
Words: 484 | Pages: 2
Views: 427
Popularity Rank: 28,570
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Ever since video and computer games were introduced to the world, concerns have been raised regarding the violence in these games. The violence in these games often referred to cause pain or death to other things. With new hardware and advanced programming techniques, the violence becomes more and more realistic. In popular 1st person shooter games such as half-life and unreal tournament, dying soldiers in these games perform different movements when shot in different places. For example, if the soldier was shot in the head he will fall on his knee and his head might fall off, leaving a puddle of blood. In my opinion, the violence in videos games increases the realism of the games and does not affect the habits of the person playing it. Video game that has violence in it has a higher chance of being the top-selling games. And if a game does not have any violence in it, it would be extremely boring.

Violence in video games might affect some people of certain age, but the majority was not affected. People usually spend about 7 to 9 hours or more a week playing video games. If everyone is affect by the violence in video games, the world would go crazy because everyone would want to kill someone without reason. However this did not happen. There are also some benefits from video games, for example, educational video games can improve students computer literacy and possibly improve her marks. Furthermore, video games are proven to improve life skills such as visual attention and spatial skill.

Video games were a 6 billion dollars industry in 2000 and reached 8 billion in 2001. 89% of all video games in the world contained some kind of violence. If all violence games were banned in the world. Video game industry would only be an 880 million industry. Given that 11% of 8 billion is 880 million. This could force countless number of video game designer to quit their jobs and had to find jobs else where. Moreover a Stanford university study...

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