Preview

Video Games

Good Essays
Open Document
Open Document
1180 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Video Games
Video Games Made Me Burn My House Down It’s finally the Thursday night. You’ve seen the advertisements on television and have been waiting for this night for months. You have heard all of your friends talking about it. Tonight, your favorite video game is being released at midnight. You’re getting fidgety just thinking about it. You started counting down the clock as it ticks its way to midnight. Though the clock just past eight, you can’t stand the anticipation.
You get in your car, start the engine, and head to the nearest GameStop. Knowing that you are staying up all night for this great, once in a lifetime event, you make a pit stop at Starbucks to get the highest caffeine on the menu. When you arrive at the store, you see a line of people already snaking outside of the store. The sight of the endless line is daunting, but that cup of coffee you got earlier keeps your spirit high. After you fing a parking space, you move toward the end of the line. While waiting, you make new friends, talking excitedly about the game; things like: rewards, tricks, strategy, and glitches. While talking and having fun, time flies, and it’s almost midnight.
This is it. The moment you’ve been waiting for, finally within your grasp. Everyone is restless at the door; but something is not right. The door is not opening. With racing thoughts, you notice the crease of those around you. What is happening? Why isn’t the door opening? You’ve been waiting so long for the door to happiness to be opened.
After an hour of nothing happening, you get in your car and head home. The next morning, you wake up to the sound of the television. Disappointed that it isn’t the game that you’re supposed to be playing, you move to turn the TV off. Just as you’re about to press the button, the news comes on. The news reporter reports a new law has been passed that video games rated M have been banned for sales. Apparently, statistics have shown that M rated video games leads to violence in

You May Also Find These Documents Helpful

  • Satisfactory Essays

    Currently, we play three billion hours weekly of online video games, but Jane McGonigal believes that number needs to grow intensely. In order to solve world problems we are currently facing like poverty, global conflict, obesity, climate change and world hunger, she believes we need to increase gaming to at least twenty one billion hours a week by the end of the upcoming decade.…

    • 582 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    The image depicts that video gaming may be an enjoyable pastime with friends, as the four teenagers look like they are enjoying themselves. “It’s a fun way of being with your friends when you are home relaxing. It is competitive and fun, but I only do it when I have extra time” (Bernstein 14). On the other hand, this image can support the notion that teenagers are spending too much time playing video games. Instead of being physically active or productive, these young teenagers are sitting on a couch, extremely concentrated on the video game.…

    • 617 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    McCormick, M., 2001. (2001). “Is it wrong to play violent video games?” Kluwer Academic Publishers. 227-287.…

    • 7776 Words
    • 32 Pages
    Powerful Essays
  • Satisfactory Essays

    Warrant: So all of these facts about how video games increase aggressive behavior to children, also show’s that they need to have a better way to keep young children from playing these M-rated games.…

    • 281 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Mass shootings have risen to a high percentage in recent years in America; there have been more than two hundred mass shootings in the United States since the year 2006. Some of these shooters have certain similarities with each other such as being introduced to certain types of violent video games. Many of these games are believed to have certain negative effects on children who play these games; this issue has been around for over a decade on whether or not these games are too violent for younger audiences. Parents have become concerned with the games that are being manufactured today, and believe these games may lead to criminal behavior for children who play violent games. However, we do not have enough proven evidence that violent media…

    • 287 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    Reality Is Broken Summary

    • 14212 Words
    • 57 Pages

    From different professions, ages of people could be the gamers. They play different types of games from World of Warcraft, Guitar Hero, Rock Band to Halo3… and the gamers are from different countries. They may have jobs, goals, school works, families, commitments and real lives they care about,but they devote more and more of their spare time to game world. In contrast, the real world is feeling like missing something. Collectively, the planet is now spending more than 3 billion hours a week gaming.…

    • 14212 Words
    • 57 Pages
    Powerful Essays
  • Powerful Essays

    Com 201 Media Essay

    • 1288 Words
    • 6 Pages

    Video games seem to be an essential part around my friends’ circle. Unfortunately, I have never been one of them, but since my brother is a huge fan of video games, I can say I grew up around a video games’ world. As I remember, my brother played video games in every minute and second. I believe you must wonder why I could insist not to play. The truth is I was too afraid to be addicted to those games. I knew I was like my brother. I have seen all the consequences being addicted to video games bring. So I never played the same games several times and this is how I controlled myself. Hence it is much easier for me to observe how people interact with video games and it can also satisfy my curiosity about why people are so addictive. Therefore, I asked two of my girlfriends and my brother to help me to conduct this research. I ask them to play Halo 4, which is a new game they have never played.…

    • 1288 Words
    • 6 Pages
    Powerful Essays
  • Good Essays

    ESRB Rating System

    • 849 Words
    • 4 Pages

    This proves the ESRB rating system lacks the power to regulate the retailers from selling M rated video games to underage children. According to “Video Games and Violence” the current rating system is not strong enough and inefficient because ESRB is run by the game industry itself, and it is a voluntary system. The ESRB rating system still has weaknesses and needs to be more accurate in rating video game policies.…

    • 849 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    In my most recent essay I wrote of the violence attributed to video games in light of various shootings and other tragedies that occurred in the past year or so. In this essay I argued that despite their violent content, video games are not completely to blame for acts of violence committed by children. Throughout this essay I tried to convince the reader by, first, establishing my own credibility with video games, then sharing my own experiences with violent games, and providing both empirical data and valuable insight from trusted sources.…

    • 1740 Words
    • 7 Pages
    Powerful Essays
  • Better Essays

    The video games have been a source of entertainment for many over the past few years and over the years its consumers are growing in number. It is a source of digital entertainment and does not trigger violent behavior or the violent crimes. It is not a new trend anymore as the games have been around for as early as the 1990s. Parents and guardians strongly believe that most games have violent content thus prohibit their children from playing as they believe it might make them violent in nature, and also drive them to commit crimes. These video games are mainly designed and distributed from countries such as USA, Canada and Japan. Controversies started from those countries where parents even demanded the ban of selling of video games to its younger consumers. Parents and researchers have suggested that some of the games are far too violent and they have already begun to claim that the government should regulate the sale of these games in order to protect the children. However, results produced by many researchers produce otherwise. Moreover, the forceful plan by the government is a reaction to an exaggeration of the effects violent video games and these controversies are unfounded. For over the decades ever since 1994, starting with ‘Mortal Combat’ to ‘Night Trap’, the community has become concerned with the depth of physical conflict and gore visualized on these games. This has drastically led the industries to have their own rating classification as ‘ESRB’- Entertainment Software Rating Board. The realistic graphics of upcoming modern games have only helped the anti-gamers to defend their arguments. Researches show that most the crimes committed by teenagers are the result of bad parenting and not video games, also dangerous surroundings and the absence of gun possession laws.…

    • 1442 Words
    • 6 Pages
    Better Essays
  • Better Essays

    Is Reality broken?

    • 1175 Words
    • 3 Pages

    Jane McGonigal, a game designer, became known for location-based and alternate reality games. Her first book; “Reality Is Broken: Why Games Make Us Better and How They Can Change the World” CITATION Jan11 \l 1033 (McGonigal), was published in 2011. Jane argues that games contribute powerfully to human happiness and stimulation, a sense of purpose and the augmentation of community. I believe the main thesis in this essay is that gaming is a powerful activity; games can improve our social skills and problem solving skills. They also pose potential threats as time-consuming game play may develop into addiction, in serious cases; job loss and relationships are at risk.…

    • 1175 Words
    • 3 Pages
    Better Essays
  • Powerful Essays

    There is a subculture, a cult if you will, that revolves around games. Not computer games, not sports games, but role playing games (RPGs). The general public commonly lumps all these games under the title ‘dungeons and dragons’, though there are many variations and types of RPGs. For a simple definition, RPGs consist of a table or living room full of geeks, acting out some science-fiction or fantasy story. They assume or act out the role of a hero, thief, magician or some other empowering character. The RPG will almost always includes the use of dice to work out the ‘chance’ aspects of the storyline, and an RPG will always include gallons of caffeinated soda, snack food measured in pounds and fast food runs. The games can be as short as one to two hours, or be an all weekend marathon.…

    • 1890 Words
    • 8 Pages
    Powerful Essays
  • Good Essays

    Video Game Violence

    • 1399 Words
    • 6 Pages

    “If video games do increase violent tendencies outside the laboratory, the explosion of gaming over the past decade from 3.2 billion in sales in 1995 to $7 billion in 2003, according to industry figures, would suggest a parallel trend in youth violence. Instead, youth violence has been decreasing.” (Hoerrner 49). A video game is a game played by electronically manipulating images produced by a computer program on a television screen or display. Violence is behavior involving physical force intended to hurt, damage, or kill someone or something. Some video games have violent and mature content in them. People claim that the violence in video games can cause aggression in people. Others claim that the violence in video games has nothing to do with aggression in people. It is also argued that violence in video games has nothing to do with the rage already existing inside of people. Video games do not cause violence because gamers understand that video games are not real, that video games release daily frustration and are inspiring.…

    • 1399 Words
    • 6 Pages
    Good Essays
  • Good Essays

    Video games

    • 964 Words
    • 4 Pages

    The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they demand the government to regulate the sales of these games. However, I strongly believe violent video games do not cause an increase in aggression in adolescents and the forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless.…

    • 964 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Video Games Cause Violence

    • 1943 Words
    • 8 Pages

    Video game violence is an increasing problem in today’s youth with violence as one of the most popular themes. Games such as Grand Theft Auto and Call of Duty are among the most popular games and have been scientifically proven to have a major effect on teens. Many people try to argue that there is a difference in the effects between genders, however it has been proven wrong. Video games have the same effects as other forms of entertainment but do not get attacked like video games because the other forms are much larger than video games and have a much wider audience. Violence in video games is a rising problem in the United States, causing teens to have less self-control and more emotional disturbances, requiring more attention from parents and the Entertainment Software Rating Board (ESRB).…

    • 1943 Words
    • 8 Pages
    Powerful Essays