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Observational Learning of Violent Behavior. Today violence has become an
every day experience in life. Playing video games or turning ...
... Media violence affects children through observational learning, disinhibition,
increasing arousal and ... to inform children that the violent behavior they observe ...
... directly a consequence of heredity as child rearing and observational learning does
play ... A viral infection known as rabies is known to cause violent behavior. ...
... a general pattern of antisocial behavior, not specific ... Growing up in a violent family
indirectly increases ... Observational learning, as it is described in social ...
... A study by Meltzoff demonstrated observational learning in 14-month-olds. ... the Power
Rangers as the one show that influences our children's violent behavior. ...
Submitted by southpaw452005 on April 10, 2005
Category: Psychology
Words: 870 | Pages: 4
Views: 692
Popularity Rank: 11,685
Average Member Grade: N/A (Add a Comment / Grade this Paper)
Today violence has become an every day experience in life. Playing video games or turning on the television, and flipping through the channels at random, you will most likely stumble upon various forms of violence. Does it desensitize or help us tolerate violence? And the most controversial issue, does it cause violence?
Most humans learn by simply watching, and then imitating the action rather than trial and error or direct experiences of the consequences of our actions (this is not to say that watching and imitating is the only way of learning). This method of learning is called observational learning. The highly recognized psychologist with observational learning is Albert Bandura. Bandura's theory states that observational learning is the result of cognitive processes that are actively judgmental and constructive opposed to mechanical copying. Bandura created an experiment to prove his theory. The experiment consisted of three different films, and four year old children that watched them separately. On each of the three films, a female adult aggressively played with a Bobo doll (hit, punch, kick, throw, etc.). The only differences in the three films were the endings. One ending showed the woman being rewarded with soft drinks, candy, and snacks, after playing with the Bobo doll aggressively. The other version of the film portrayed punishment by scolding and spankings by other adults, after performing aggressive behaviors towards the Bobo doll. In the last film the aggressive adult experienced no consequences what so ever. After seeing one of the films the child was placed in a room alone with several toys and Bobo doll. The room was also equipped with a one-way window so the child could be observed without their acknowledgement. The experiment showed that the consequences in the films that the children observed in the ending, created a different outcome. The children who witnessed the film were the adult was rewarded was most likely...
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