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Media Literacy and Violenve. Media Literacy and Violence Violence is defined
as the act or an instance of violent action or behavior ...
Submitted by desimunda on November 20, 2007
Category: Social Issues
Words: 1040 | Pages: 5
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Media Literacy and Violence
Violence is defined as the act or an instance of violent action or behavior .Media is an enormous source of violence is our society. For example, there is violence in video games, Television and motion pictures. Violence refers to extreme much forms of aggression, such as physical assault and murder. “All violence is aggression, but not all aggression is violence” according to Craig A. Anderson and Brad J. Bushman (2001).
First of all, video games are a great source of entertainment and growing rapidly in our society. We believe, there are positive and negative impacts with different types of video games that are available. Some video games are positive for kids who don’t like to study or read books, but will play educational games. To illustrate it, Leap Frog is a hand held educational video game system geared towards kids ages 5-12. This type of system offers games according to School Grade K-6. The games are for approximately twenty five dollars each and can be found in various stores such as Wal- Mart or Target. In our opinion, it’s worth the price because your child will sit down and actually study without realizing it because they think it’s just another video game.
On the other hand, video games have had a negative impact across the country. “The U.S population consumes much media violence. Youth between the ages of 8 and 18 spend more than 40 hours per week using some type of media, not counting school or homework assignments” according to Rideout, Foehr, Roberts, and Brodie (1999). For example, children and teenagers prefer to play video games rather than doing their homework. According to Walsh (1999)” by the end of the 20th century, even more graphically violent games became available to players of all ages”. We believe that video games influence a person’s behavior. For Instance, one great example of a game that has a lot of violence, bad language, and indecent exposure is” Grand Theft Auto San...
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