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  1. German Management System

    German Management System. German management, as it ... of the long term. The
    German style of competition is rigorous but not ruinous. ...

  2. German Management Theory

    German Management Theory. German management, as it ... of the long term. The
    German style of competition is rigorous but not ruinous. ...

  3. German Management Theory

    German Management Theory. German management, as it ... of the long term. The
    German style of competition is rigorous but not ruinous. ...

  4. German Spring Offensive Of 1918 (The Ludendorff Offensive)

    German Spring Offensive of 1918 (The Ludendorff Offensive). ... German general
    Erich Ludendorff was responsible for the offensive. ...

  5. German Modernism

    German Modernism. The Era of ... towards warfare. The establishment of the German
    modern era began at the turn of the 20th century. Eksteins ...

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German

Submitted by oppapers on September 25, 2004

Category: History Other
Words: 15610 | Pages: 63
Views: 292
Popularity Rank: 39,173
Average Member Grade: N/A (Add a Comment / Grade this Paper)

[May 5, 2003]
WinHEC 2003: First Look at Longhorn Graphics






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Paul Thurrott
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During a pre-show demonstration yesterday of the Longhorn graphics subsystem at the Windows Hardware Engineering Conference (WinHEC) 2003 trade show in New Orleans, I saw for the first time some of the advanced video effects that Microsoft will enable in the next Windows version. Longhorn, which is due in late 2004 or early 2005, includes a completely new desktop composition system that replaces the model earlier Windows versions used with one that is more technically advanced, visually appealing, and scalable. The early test versions Microsoft is showing at WinHEC include amazing animation effects, smooth window scaling, and advanced window translucency.

The change is startling. Earlier Windows versions rendered the Windows desktop as one display surface; each window was a region on that shared surface. In the new model, individual windows are responsible only for drawing their own surfaces and then only when other windows aren't hiding those surfaces. In Longhorn, each window has its own, full-featured surface, independent of the other windows, and each window acts as if it's always 100 percent visible, forcing it to redraw itself constantly. Likewise, the desktop is rendered many times a second by combining the contents of each open window. These changes require significannot
ly more graphics resources than earlier...

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