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Critical Thinking Through Controversy. Roger Christianson Critical Thinking
through Controversy Proposal Argument: Video Game Violence ...
... an educator can take when dealing with controversy in the ... That debate fosters the
acquisition of critical thinking skills and through that acquisition ...
... Controversy has risen in the past few years ... man has evolved from Paleolithic man
through fossils and ... Evolutionists when it comes to critical thinking about my ...
... Potter series became a hot controversy after the ... mention the importance of discussion,
critical thinking, and decision ... we don't believe through discussion and ...
... the time they reach high school critical thinking is not ... Schools today still segregate
student through the community ... has created a lot of controversy because it ...
Submitted by ahryck on August 2, 2006
Category: Social Issues
Words: 760 | Pages: 4
Views: 130
Popularity Rank: 85,018
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Roger Christianson
Critical Thinking through Controversy
Proposal Argument: Video Game Violence
The video game industry has taken a lot of flak in recent years by religious advocates, parent groups, and the government for affecting the youth in a harmful way through interactive violence. Some would see the entire industry shut down while others want simply for violent games to cease production, but the more realistic and thoughtful individuals have another solution. It is far too easy to blame developers, retailers, and the entire industry for exposing children to violence, than it is to realize that perhaps it is the very people who are outraged who are at fault. Basically, parents and communities.
A seemingly unlimited number of studies "prove" that active involvement in simulated violence increases aggressive behavior and hostility as well as having other effects. I will not deny this, however I do believe the real effect has been blown out of proportion. For example, one "study found that participants who played a violent game for less than 10 minutes rate themselves with aggressive traits and aggressive actions shortly after playing" (Holmes). How is this any different from an adrenaline pumped athlete "shortly after" a game of football? Or any satisfied moviegoer after watching an action film? Another study claims that "of over 600 8th and 9th graders found that the children who spent more time playing violent video gamesÂ…performed more poorly on academic tasks" (Holmes). The fact that the games these children play are violent are not is irrelevant. The reason they perform poorly in school is because instead of studying they spend their time playing video games; regardless of whether these games are graphic or simple puzzle games. Which begs the question, where are their parents? Is it not a parent's responsibility to be aware of what their children are doing, and to encourage them to work hard and succeed?
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