Preview

Computer

Powerful Essays
Open Document
Open Document
1931 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Computer
The Harmful Effects on
Physical and Mental Health of Excessive Use of Computer for the Freshmen Students of ICCT Cainta Branch

In Partial Fulfillment of the Requirements for the Subject Writing in the Discipline

PRESENTED TO:

PRESENTED BY:

A.Y. 2012

ABSTRACT
The generation of today is more into computer games rather than physical activities and it is evident in our community. As we all know, physical activities are essential to us especially us youths. As the technology advances it’s changing our way of life bit by bit. From the youngsters who usually run around outside playing physical games now opt for modern games in the form of computers or consoles and they then eventually turn into gamers. The term “gamer” is composed of several subgroups such as casual gamer, mid-core gamer, hardcore gamer and pro-gamer. Most of the gamers prefer computers. Originally computers are only used in offices, companies, etc. but the computer evolved dramatically from business to entertainment, leisure, etc. and as we all know computer is now a necessity. Most of the computer users are gamers. Gamers spend a lot of time in front of a computer. But most of them don’t know or simply ignore the harmful effects of this addicting hobby to a user’s health. This study is to spread awareness about the unhealthy effects of abusive and excessive use of computer gaming.

Statement of the problem
The case study conducted by the authors is for the readers to know the different effects of excessive and abusive computer gaming; therefore it must have a set of surveys and interviews to be conducted. This includes the people who are considered to be a gamer within the specified place and time. The study must also discuss the unusual behavior, attitude, and mind-set of a typical “gamer”. Since most part of the study requires the opinion, point of view and judgment of the people, the authors must consider the validity, strength, and legitimacy of every



References: Anderson, CA, & Bushman, B,J (2002) Media Violence and social Science, 296, 2377-2378 Lahneman, D

You May Also Find These Documents Helpful

  • Satisfactory Essays

    computers

    • 1169 Words
    • 4 Pages

    Summarize the case study, being sure to describe the underlying problem(s) of the collapse of the system…

    • 1169 Words
    • 4 Pages
    Satisfactory Essays
  • Satisfactory Essays

    computer

    • 269 Words
    • 2 Pages

    Technical skills are most important at lower organizational levels while human skills become more important as managers move up the organizational hierarchy.…

    • 269 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Com 201 Media Essay

    • 1288 Words
    • 6 Pages

    Video games seem to be an essential part around my friends’ circle. Unfortunately, I have never been one of them, but since my brother is a huge fan of video games, I can say I grew up around a video games’ world. As I remember, my brother played video games in every minute and second. I believe you must wonder why I could insist not to play. The truth is I was too afraid to be addicted to those games. I knew I was like my brother. I have seen all the consequences being addicted to video games bring. So I never played the same games several times and this is how I controlled myself. Hence it is much easier for me to observe how people interact with video games and it can also satisfy my curiosity about why people are so addictive. Therefore, I asked two of my girlfriends and my brother to help me to conduct this research. I ask them to play Halo 4, which is a new game they have never played.…

    • 1288 Words
    • 6 Pages
    Powerful Essays
  • Best Essays

    The purpose of this study emphasizes on both, the positive and the negative impacts of playing video games on the teenagers. Over the last 30 years video games have made an impact on the way teenagers spend their leisure time. This research hypothesizes that social interaction, psychological, in particular aggressive behavior, health and academic performance is greatly affected by the extensive use of video gaming. The research proposal is further supported by the literature review of various articles including an article by Brandon T, which states that video games influence the beliefs and self esteem of children. In another article by Steven J Krish, it was proven that a positive relationship prevails between video gaming and self aggression, among the age groups of 11-17. In order to prove our hypothesis, both the primary and secondary research was conducted. The primary research was followed by questionnaires that were distributed among the targeted group and also an interview was conducted with a gaming technical. Our secondary research consisted of various articles. The information narrowed down brought very sensitive issues into the limelight. It was observed that almost 72 % of the teenagers suffered from acute aggression, bad grades and health issues, thus proving our hypothesis correct. However only strategic games were given a positive response as they sharpen the minds of the players but on the whole the negative effects overshadow the positive side of…

    • 5814 Words
    • 24 Pages
    Best Essays
  • Good Essays

    The culture of gamers all started from the first arcade ever made called “pong” which was released on “November 29,1972” (Popper,5).Popper states that this game was a very “popular game” in the 70’s and that the whole point was to get the “highest score”(Popper,5).Pong was created by “Nolan Bushnell” and also “atari”(Popper,5). Through the creation of this game gamers started to originate it from due to is addictive entertainment for several hours. ”Peter Burkoski” was one of the first known gamers a 18 year old teen who played pong who had a “heart attack after tapping the high score twice in less than 15 minutes”(Popper,5). And as time pases more games are made and the addictivity to games continue which makes gamers culture continue on for years. Therefore there has been a recent study of “1,178 kids and teens ages 8 to 18 revealed that 8.5% of them were addicted to games”(Roberts,2).…

    • 556 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    “Currently there are more than half a billion people worldwide playing online games at least an hour a day -- and 183 million in the US alone.” (McGonigal, 2011) There is an extensive anti-game lobby that believes video games promote violence, anti-social behaviour, and zoned-out teenagers. However, there is ample evidence to support my theory that video games have been unfairly maligned. In this paper I will examine research and anecdotal evidence to illustrate why video games are good for you.…

    • 2900 Words
    • 12 Pages
    Powerful Essays
  • Powerful Essays

    Computer

    • 2547 Words
    • 11 Pages

    The past few weeks in my life have really had an impact on me. In such a short period of time, I have become more aware of the different cultures that exist around the world today. We tend to think that our way of life is the only way there is, or at least the only right way. It is very ignorant to think that everyone believes and behaves the same way. People should stop being so self-centered and take notice and interest in cultural diversity. There are numerous different cultures in our country alone.One in particular is the Amish culture, which I would like to familiarize you with. The Amish culture consists of many unique beliefs that makes their ways unlike that of any other culture. They lead a life of simplicity and yet have very harsh ways of doing things. The Amish is perhaps the most diverse culture in the entire United States.…

    • 2547 Words
    • 11 Pages
    Powerful Essays
  • Good Essays

    One may underestimate how aggression, addiction, and immoral actions are linked to video games. Fortunately one may now begin to grab this concept of the corrupting destruction present before kids everywhere playing a “M” rated game. To stop this though one shall look for alternatives to violent game scour for something greater in your life. Something worthwhile instead of becoming a short tempered and addicted gamer who has forgotten the rules of life and only knows the rules for…

    • 984 Words
    • 4 Pages
    Good Essays
  • Good Essays

    “. . . a new study has found almost half of all "heavy gamers" are six- to seventeen-years-old” (Bennett). The current generation is one being born into the most technologically advanced civilization ever. While this is excellent from a scientific standpoint, it can have some serious negative effects on children growing up with this equipment. Video games are gradually becoming more popular with today’s youth. The rise in video game popularity has caused a major problem with increased aggression and video game addiction in young players.…

    • 1549 Words
    • 7 Pages
    Good Essays
  • Good Essays

    Has it ever occurred to anyone to look at how much time and money is being wasted in an industry that prides itself on the entertainment it provides, the video gaming industry? The problem is not the industry itself, but the types of games it is creating. Too many games have become graphic, sexual in content, and quiet aggressive. These games are not only infesting the minds of the adolescent communities, but people of all ages. The addictive nature, real life plots and incentives rewarded throughout seem to connect with players on a personal level fulfilling an illusion that life is better in a virtual world, where the only rule in most cases is the need to survive. Society needs to take into account the addictive nature of video games and change its regulations because it affects an individuals’ health negatively, increases aggressive behavior, and lacks the social interaction necessary for happiness.…

    • 405 Words
    • 2 Pages
    Good Essays
  • Good Essays

    video games: good or bad?

    • 1033 Words
    • 5 Pages

    Spending hours upon hours playing video games, one would think that they would start to influence the day to day life. This controversy is brought up in the article “Defending Video Games: Breeding Evil?” written by the editor of Ecomunist.com. The article argues that violent video games do not necessarily make viewers violent, but may in fact be beneficial to the user’s health. The main topic is proving games do not influence their audience to the extent of behavioral changes in the gamers. The editor uncovers how most research gives little evidence to support that claim. He shows that in fact games can be used as outlets for anger to decrease the amount of stress in users’ life. This article shows compelling arguments to prove video games do not promote violence or addiction for viewers. The editor uses proven research, logos, and concrete facts to persuade readers.…

    • 1033 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    The existence of video games came into being from the past 30 years. It has been a favorite source of entertainment for kids. When board games and cartoons were replaced by a more supreme sort, called video games none could imagine the impacts it would bring upon the children. Video games became more interesting to kids than any other things, is because one could interact with the objects moving in the screen or have a control over something. Unlike cartoons, board games and toys, video games provided the teens a command and control scenario where they actually were a part of the virtual world. The first types of video games didn’t have ‘ill-effects’ on kids because they were strictly fictious and offered commands to be carried out. The visuals weren’t that good and it didn’t shape many thoughts in the gamers’ head. Games like Pac-Man, Mario Bros, and Tetris were just a pastime at the arcade. As the gaming world gradually moved forward the initiation of ‘violence and aggression in teens’ took place. The first…

    • 2103 Words
    • 9 Pages
    Powerful Essays
  • Good Essays

    Internet gaming is one of the most common problem of which many people around the globe are facing in their daily lives. Addiction, one of the serious problems with internet gaming have caused severe changes to their behavior and attitude to life. Majority of teenagers and young people, who enjoys playing games are having trouble controlling them to limit the time of gaming. Those who are addicted to games are capable of making ‘all-nighters’ meaning no sleep for 24 hours, just gaming all night long, while majority of people at that moment would be all in bed sleeping and getting ready for the following day. This obsession has caused many parents to worry for their children’s safety and wellbeing when it comes to limited healthy diet and physical activeness. It is scientifically proven that those who are not addicted to games have the potential to communicate better with their family and friends; better social behavior and more interaction, while those who are addicted to games are more likely to be separated from their family, with limited communication, resulting the disconnection between the family and friends, limited interaction towards social life. Therefore, the addiction of internet gaming will surely affect the behavior of all those who are being controlled by games not the other way around.…

    • 870 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    Video games are addicting too many people around the world. These video games play a huge role in people’s lives, and today over 50% of all people play some type of video game. With this large amount of gamers, there are so many that are negatively impacted in numerous ways. Although there are few benefits with video games such as; educational purposes, improving social skills, and stress relief, there are more bad things including academic failure, social isolation, addictiveness, promotion of violence as well as health problems. Playing video games is harmful to all who play and will result in many negative effects.…

    • 630 Words
    • 3 Pages
    Satisfactory Essays
  • Powerful Essays

    Thesis Game Addiction

    • 2140 Words
    • 9 Pages

    People have recently become concerned about the long-term effects of video game playing, particularly on children. Concernly speaking, there are already talks of rehab centers opening (e.g Rehab Center in Tavistock UK) for those that had been diagnosed by their GP or even their Parents, as having problems with their Gaming Habits. For this situation to stop, it is going to take a combined effort on the part of people mainly the Elders who can help control the causes of this addiction by Limiting their time in gaming.…

    • 2140 Words
    • 9 Pages
    Powerful Essays